Let’s Build a Zoo (PS5)

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Let’s Build a Zoo (PS5)

Let’s Build a Zoo (PS5)

RRP: £99
Price: £9.9
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Developed by Springloaded and published by No More Robots, we finally have a console release of the ever-popular pixel-sim title, Let’s Build A Zoo. The game is available now across all platforms. Not Just Another Zoo Sim!

It's time to build a zoo! Let out your wild side, and create your own animal empire with this cute, expansive management sim. Import and breed rare creatures, hire the right staff, keep your visitors happy, and deal with plenty of weird and wonderful events. Then try your hand at DNA Splicing, and stitch together over 300,000 different types of animal, ranging from the majestic Giraffephant to the peaceful PandOwl! So, Let’s Build a Zoo has no multiplayer modes. Still, if you do want to share your adventures in zookeeping, you can always stream or share footage of your playthroughs on YouTube or Twitch. This review of Let’s Build a Zoo was facilitated by a code provided by the publisher. It’s available on PC. Anyone with even a small amount of ADD might find this to be a struggle. I found it to be too much to handle and avoid this game like the plague now. It's not all cheerful panda-ing though, as Let's Build A Zoo can get pretty dark if you let it. Sure, you can build a loving environment for your animals, guests and staff... but with a fully-fledged morality system, you have the choice to go down an evil path, work your staff to the bone, and essentially turn your zoo into a meat factory. Oh deer, oh deer.That’s not to mention the ethical issues Let’s Build A Zoo raises by giving you access to CRISPR technology to gene-splice animals together. Yes, that’s right, you can fuse any two animals together to create whatever you want. Do you like rabbits? Do you like pigs? Why not merge them together so you can have the head of a pig on the body of a rabbit? It’s the best of both worlds! This is not a relaxing game at all and not for those who may get even a small amount of anxiety because this will bring it out. With all that said, everything else is translated pretty well and makes the game relatively easy to play with an attempt to use as little buttons as possible trying not to convolute the controls. It’s a hard task but one I think Springloader has done creatively and intelligently. Dinosaur Island Expansion DLC

Let’s Build A Zoo is just as wonderful on console as it was on its initial release on PC. As with any building management simulator, some controls will never feel completely intuitive moving from mouse to controller, and Let’s Build A Zoo is no different, but only in minor areas. The Dinosaur Island DLC takes all the highlights from the base game and amplifies them in a fantastic addition to an already extremely enjoyable game. The Switch port of Let’s Build a Zoo is very similar to the original PC version, though the Joy-Con controls aren’t quite as intuitive as a keyboard and mouse. At times the cursor got lost in the chaotic mess of bouncing rabbits that our zoo became, even with its rainbow trail on the screen. Other controls, such as bringing up the radial menu with 'ZL' were easy to navigate and soon became our preferred way to investigate issues with our zoo. Overall, these small issues with the game’s controls were largely balanced out by the fun of seeing our animal kingdom expand over time. The answer is no. Let’s Build a Zoo doesn’t have a co-op mode, or any kind of multiplayer mode, so you can’t play with other players. It’s a single-player game, on both PC and console. There are no multiplayer options.Feel like running a zoo, populated with all manner of disturbing hybrids? Ever wonder if a rabbit would still be as cute if it had a snake’s head? Carp-e diem! If you're looking for aquarium DLC for your favorite zoo management sim, you've come to the right plaice. To play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent. See PlayStation.com/bc for more details. Although with a game that has so much on display at any time, I found myself wishing that Let’s Build A Zoo’s menus were a bit more streamlined. There’s already been two patches that have smoothed things out, but I think some areas like managing your staff or your animals could do with less menu interaction. I can see this sort of thing becoming an unwieldy problem down the line once you have thousands of in-game days.

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