Ticket to Ride Africa Expansion Board Game

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Ticket to Ride Africa Expansion Board Game

Ticket to Ride Africa Expansion Board Game

RRP: £1.86
Price: £0.93
£0.93 FREE Shipping

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x new Terrain cards split into three sets (desert & savanna; mountain & cliff; and jungle & forest)

Expect to enjoy the best of both worlds withgreatwaves on your doorstep and the bright lights ofDurban just a short drive away.You'll also take your surf instructor and life saving exams here. To claim a route, you need to play a set of cards equal to the number of spaces in that Route. To make things even more complex, the cards all have to be the same type, too.

User Reviews (1)

Where we stayThe surf camp is set amongst the dunes overlooking the stunning Cintsa Bay. As well as time spentsurfing, you could while away the hours on thevolley ball court, ping-pong tables or in the swimming pool. Coffee Bay Players score bonus points based on the total value of Bridge Toll Tokens they still own at game’s end. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe.

Game Description: Specifically designed for up to 6 players, you and a partner will team up against other groups on a 25,000 km wild ride from Kabul to Beijing, through the steppes of Mongolia and the Gobi desert up to the Yellow River. Aside from merely connecting cities and towns, what facts and features of Australia might serve to help differentiate such a game from the USA and Europe versions? Given that Australia is mostly desert, with major population centers around the coastline (and smaller ones like Alice Springs, Tennant Creek, and Kalgoorlie in the interior), how could this work?

What’s Different in Ticket to Ride Africa?

The number of cards needed to double the Route value also depends on the length of the Route. For one, two, and three space routes, one Terrain card of the matching color is needed. For four, five, and six space routes, two are required. Tempting as it might be to include New Zealand, that seems only to add extraneous territory and unnecessarily expand the map. However, retention of Tazmania would be reasonable. Aside from accuracy, it would provide the need for a ferry line and could serve as a source of bonus points for resources and for linking a capitol. Players claim a route by playing the set number of cards according to the colour and length of the route. Grey routes, like the base game, can be any colour of the player’s choice. Players will then earn points for the length of the route they have just built.

Created in partnership with Märklin, the world leader in model railroading, this edition features – 118 historical train photographs, each carefully selected from the incomparable Märklin archives. It includes a giant US board map that is 50% larger than the original. It still uses the classic US routes, but with new illustrations and design. It is sure to bring your family and friends hundreds of hours of further enjoyment, riding the rails across a new America. Once you’ve claimed a route, take a moment to celebrate! You’re one step closer to achieving the aim of the game. Put a plastic train on each space that makes up the Route and discard the cards you used.As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. Fortunately, you are allowed any number of cards in your hand, so at least that’s a small consolation.

Here’s where I think Heart of Africa really starts to get interesting. Whenever you’re allowed to draw a Train Car card during the game, you can opt to draw a Terrain card instead. I used to hesitate at this point because I didn’t know for sure what the best option was, and I often second-guessed myself, but my most significant piece of advice would be to follow your instinct and not pay too much attention to what other players are doing. There are 5 sets of finely sculpted custom plastic trains, each featuring a different type of train car and unique paint scheme reminiscent of toy trains of yesteryear. Here’s where you need to pay close attention. Each Terrain Type is linked to three different Route colors: Shuffle the Destination cards and deal three to each player, two of which must be kept while the rest can be discardedWhere we stay On the beachfront in Muizenberg! This place was built with surfers in mind as it'sjust a stone’s throw awayfrom perfect waves. Plettenberg Bay The new Terrain Cards specifically work with the route groupings and so come in three types – Desert and Savannah, Forest and Jungle, and Cliff and Mountain. When a player claims a route he can also play a Terrain Card (or two Terrain Cards if the route is longer) that matches the route’s colour. This doubles the value of the points scored for the route. He needs as many Terrain Cards of that terrain grouping as any other player – known because they must be kept face up on the table where everyone can see them. Alternatively, Locomotive or Wild Train Cards can be used instead of Terrain Cards. Once played, Terrain Cards and Wild Cards are discarded. Or, if you prefer the quiet pleasures of traveling alone along the Silk Road, or winding your way through the hustle and bustle of Indochina, venture into Legendary Asia. Longer routes are a lot harder to complete when you’re playing with four or five people, so be careful about choosing them

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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