The Founding: A Gaunt's Ghosts Omnibus

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The Founding: A Gaunt's Ghosts Omnibus

The Founding: A Gaunt's Ghosts Omnibus

RRP: £15.00
Price: £7.5
£7.5 FREE Shipping

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Not only does Abnett portray the Imperial Guard structure beautifully but he also does the same job for those that serve within the regiments.

The scale here is incomprehensible, the level of death and destruction incredible and deeply sobering. The Ghosts have to co-operate once again with the Royal Volpone 50th, and with an inquisitor who had accused Brin Milo of witchcraft.And it follows the story of the Tanith First-and-Only regiment, specialits in scout and recon, (nicknamed the Ghosts) and their charismatic commissar, Ibram Gaunt. Saved from execution in Camp Xeno on Ancreon Sextus by Junior Commissar Nahum Ludd, Gaunt and the Ghosts are briefly re-united with Lord-General Van Voytz before facing trial by the Commissariat. Warmaster Macaroth's campaign to re-take the Cabal Systems begins with simultaneous advances into the Newfound Trailing Group and to both the coreward and spinward flanks.

The actual writing isn't bad - its just that this book is all action and no plot at all - the 1st book at least had the "rogue" general plot going on. Finished "Ghostmaker" the 2nd book - a series of short "memories" that showcases each of the core Ghosts wrapped in a linking framework story that ends in a confusing meeting with some Eldar (whatever they are.

Up until Guns of Tanith the Ghosts are mainly pitted against heretical rebels armies, but on Phantine and in most of the campaigns following it they face the well-trained and elite Blood Pact. And for someone that doesn't appreciate the usual war tales, Dan makes of me a happy reader for the humanity of his characters. Amongst the Guard are the troops of the Tanith First and Only, a displaced army forced to flee their home planet before it succumbed to the unrelenting assault of Chaos. An incredible blend of grim dark, sci-fi, fantasy, and military story components all melded together.

Now, their leader Ibram Gaunt must evade the treacherous scheming of rival regiments and the lethal firepower of the enemy if he is to win through and lead his Ghosts to victory. Van Voytz and Count Golke – the Alliance/Imperial liaison – negotiate with Alliance Command and agree to a compromise: one half of the Tanith First is sent to the northern Montorq forests to scout the area, while the other is redeployed to the Seiberq Pocket – the most dangerous section of the war zone – where they are tasked with infiltrating the Shadik lines and destroying the enemy's newly developed siege guns. The Ghosts fight on Voltemand, Ramillies, Caligula, Bucephalon, Typhon Eight, Nacedon, Sapiencia and Monthax. Dan Abnett is the author of the Horus Heresy novels Horus Rising, The Unremembered Empire, Know No Fear and Prospero Burns, the last two of which were both New York Times bestsellers. I'm not a fan of Sharp or its author, so I can't tell if they are close enough, but I can say I felt the battles pretty close.On Herodor the Ghosts are tasked with protecting a girl claiming to be the reincarnation of Saint Sabbat while assassins close in on her.

The Jantine shock troops annihilated the Tanith Seventh platoon commanded by Sergeant Blane, but were themselves killed to a man by Gaunt's allies, the Vitrian Dragoons. In the Chaos-infested Sabbat system, the massed ranks of the Imperial Guard stand shoulder to shoulder as they counter an invasion by heretical forces. Maybe that's partly because I think - just as in movies and videogames - it's more interesting to me to see the relatively vulnerable underdogs try and take out big, powerful boss dudes than to take the POV of one of those walking power fantasies crushing every mortal in sight. The Gaunt's Ghosts (Novel Series) is a Black Library series written or edited by Dan Abnett following the adventures of the Tanith First and Only Imperial Guard Regiment battling to free the Sabbat Worlds system from the forces of Chaos. Dan Abnett has also authored three other titles that share the setting of the Sabbat Worlds Crusade.I would hesitate to describe it as 'epic' - that word seems too bright, too enthusiastic, like 'oh dude it was epic! The jungle world of Monthax is the setting for the end of Ghostmaker, when Gaunt and his men encounter the alien Eldar as they struggle to wipe out a Chaos infestation.



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